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Bob's Quest
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Devlog
Back after a break
March 13, 2018
by
Red7Projects
Work on BQ has restarted after a short break. I'm currently working on the level design again, after a decision was made to add more puzzle solving to the game. I've also added a couple of new charact...
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Jump fix (finally!)
February 26, 2018
by
Red7Projects
I've finally managed to get around to fixing the jump physics on Bob! I've been aware of it for ages, but I left it because it was working, I've had other things to get done. As it was working, just n...
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Progress Update
February 17, 2018
by
Red7Projects
Ok, so the pause menu has been changed. Very happy with that, all the clutter from the previous version has been removed - it's much simpler and better looking now. I've introduced some falling platfo...
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Changes Afoot
February 14, 2018
by
Red7Projects
I have decided that I no longer like the look of my pause panel, therefore it has to change! Don't know what i want yet, so I might take some time looking at what other games do for inspiration. Obvio...
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Efficiency updates galore!
February 12, 2018
by
Red7Projects
For the past 2 weeks or so, I've been evaluating the game to see what improvements I can make to it. I've been looking into adding a proper ECS to it, replacing my old trusty sprite system, which is g...
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Latest Progress.
January 22, 2018
by
Red7Projects
A playable version of Bob's Quest will be available VERY soon. Android Version The Android version is on alpha test on the google play store, and i will provide a link later on. Desktop Version The de...
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